Mental Training with Virtual Reality (VR)

Playbook Five's virtual reality mode is the mental visualization tool for improving cognitive skills. Combine mental training with the physical training for peak performance.

Virtual Reality Viewers

Playbook Five works with any Google Cardboard compatible viewer.

Troubleshooting:

  • Choose a viewer that fits your screen size. Make sure the smartphone device centered within the viewer.
  • Remove protective stickers from the lens before first use.
  • For those with corrective vision, we recommend a viewer that has adjustable lens dials.
  • Calibrate your screen using the Google Cardboard App
  • Take breaks between VR sessions to improve cognitive retention.

Key Reading

Identify the proper indicator before each rep. Playbook Five will show you if you got it right or wrong.

Just 5 Reps

Play smarter when you understand the roles of your teammates and how you all work together.

  • Start with a rep in Sky View
  • Take a rep in your position
  • Take a rep from the 3 positions closest to you

Recent Research

Sports Technology Institute Loughborough, German Sports University Cologne, Loughborough University

Study:

Learning complemented with a virtual reality American football learning app [Playbook Five] improves the learning effect in American football players

Excerpts:

All participants are players of the Loughborough University American football team. They currently compete in the Tier 1 Division which is the second highest university league in Great Britain. At the start of this study the team was four weeks into the season and has played three of their eight season games with a winning record of two and one. At the end of the long term intervention they have played two more games, winning both.

Conclusion Excerpts:
"Players who used the [Playbook Five] app to complement their learning for three weeks improved their test score significantly"

"Players who used the [Playbook Five] app felt more confident about their knowledge afterwards."


Eisenbraun, J., Seabury, E., Sherratt, P. (2019). Learning complemented with a virtual reality American football learning app improves the learning effect in American football players
Sports Technology Institute Loughborough, German Sports University Cologne, Loughborough University

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